0.0.14 - rewards reworked
Dungeon Cleaner » Devlog
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Hello!
productive day!
I've reworked the rewards to have 3 qualities - common, rare and epic
The more monsters you kill, the higher quality rewards you'll be offered.
Give it a try and let me know what you think.
Thank you :)
Changes
- Reward rework
- introduced a few higher value rewards that already existed (defence, hp & damage have epic quality variants)
- Moved some higher power rewards to epic
- Implemented a UI indicator for the reward multiplier you've earned in a room. The higher this goes, the higher % chance you'll get rare or epic rewards
- Tweaked some art assets to give a better visualisation to the player
- player projectile is blue to differentiate from enemy projectiles
- HP orbs are now small HP potions
- Fixed a bug with the shaders that was causing some enemies to appear as white boxes
- Tweaked the cost of some shop items to help with the balance
- Fixed some UI scaling issues with the shop and certain rewards
Files
0.0.14-web.zip 12 MB
30 days ago
Dungeon Cleaner
A fast paced, action packed, hack'n'slash. Play now!
Status | In development |
Author | Dutch |
Genre | Action |
Tags | 2D, Arcade, Fast-Paced, Indie, Pixel Art, Short, Singleplayer, Top-Down, Unity |
Languages | English |
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